dc.contributor.author |
Bento, IN |
|
dc.date.accessioned |
2015-02-23T10:44:18Z |
|
dc.date.available |
2015-02-23T10:44:18Z |
|
dc.date.issued |
2014 |
|
dc.identifier.uri |
http://hdl.handle.net/11070.1/8230
|
|
dc.description |
A research project report submitted in partial fulfilment of the requirements for the Degree of Bachelor of Arts in Media Studies |
en_US |
dc.description.abstract |
The aim of the study was to analyze the impact of social media and video gaming on the student's academic performance [A study of students of University of Namibia]. To achieve this, the survey research method was used. Subjects vvere drawn from the University of Namibia, using the non-probability sampling technique and purposive sampling. Three research objectives guided the study. Research findings showed that a great number of students in University of Namibia, had access to the internet as well as access to social networking sites. A number of students also admitted to playing video games. To this end, the researcher recommended that sites should be created for educational purposes as well; this is to create a balance between social networking and academic activities of students to avoid setbacks in the academic performance of the students. |
en_US |
dc.language.iso |
en |
en_US |
dc.subject |
Social media |
en_US |
dc.subject |
Video games |
en_US |
dc.subject |
Academic performances |
en_US |
dc.subject.lcsh |
Online social networks |
|
dc.subject.lcsh |
Video games |
|
dc.subject.lcsh |
Communication and technology |
|
dc.title |
The effects of social media and video games on the academic performances of the University of Namibia students |
en_US |
dc.type |
Other |
en_US |